About places names
Settlement results range from English-rooted holds like "Crownwell" to harsher frontier sounds such as "Gharkin" and "Tothrat", echoing the way different provinces name their towns. They work for map labels, quest journals, and loading-screen lore in projects inspired by The Elder Scrolls. When a ruin needs an older tongue behind it, the two-part shape of "Halel vis" carries that weight.
How places names are built
Place names are gender-neutral toponyms drawn from a large set of patterns. Most are multi-fragment coinages that interleave repeating middle pieces to build forms like Hennarn, Rennenthit, and Zigarin, while some patterns produce two-word place names by adding a short lowercase tail word (Monkin ret, Cirad thom). An occasional apostrophe form (Nag'davian) also appears.
Malkhel sul
Malkhel (settlement word) + sul (short lowercase tail word)
two-word draw; settlement plus feature word
Tothrat
T (opening fragment) + o (vowel fragment) + thr (middle fragment) + a (vowel fragment) + t (closing fragment)
short coined toponym from a five-fragment pattern
Tenchonten
T (opening fragment) + en (vowel fragment) + ch (middle fragment) + en (repeated vowel fragment) + o (middle fragment) + nt (middle fragment) + en (closing fragment)
interleaved repeat builds a longer ruin-style name
Naming notes
Fan-made in the style of the Elder Scrolls place-name bank, not official. Two registers are available: the coined one-word toponyms (Hennarn, Zigarin) suit settlements and ruins alike, while the two-word draws with a short lowercase tail (Birgen krel, Malkhel sul) read as a settlement plus a feature word. Pick the register that matches the culture you are naming. For maps, mixing a few two-word forms among the one-word coinages reads as a believable landscape settled by more than one people.
Questions about places names
- Are these official Elder Scrolls place names?
- No. They are fan-made place names in the style of the franchise's toponym bank, for fan fiction, tabletop maps, and original settings. The generator is unaffiliated and not endorsed.
- Why do some names look plainer than others?
- Some patterns coin short, readable forms like Garkir and Bildim that suit human settlements, while others build stranger names like Rennenthit for older or non-human sites.
- Why are some names two words?
- A few patterns add a short lowercase tail word, giving a settlement word plus a feature word like Monkin ret in a single draw.